<HTML><FONT  SIZE=3 PTSIZE=10>Subj:	<B> Traveller-digest V1999 #1344</FONT><FONT  SIZE=3 PTSIZE=10></B><BR>
Date:	11/13/99 7:26:40 PM Pacific Standard Time<BR>
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Traveller-digest    Saturday, November 13 1999    Volume 1999 : Number 1344<BR>
<BR>
<BR>
<BR>
(R)1996. Traveller is a registered trademark of FarFuture Enterprises.<BR>
All rights reserved.<BR>
<BR>
The following topics are covered in this digest:<BR>
<BR>
Other THUDDD 11 Suggestions?<BR>
Re: Other THUDDD 11 Suggestions?<BR>
Re: Pacifist groups in the 3I<BR>
RE: The Republic Question<BR>
Re: Pacifist groups in the 3I<BR>
SEC : Unclassified - Re: States in the Imperium<BR>
Re: Pacifist groups in the 3I<BR>
Re: Tourism in the Marches<BR>
PING Rob Prior<BR>
Re: Out-of-print Traveller Stuff<BR>
RE: The Republic Question<BR>
Re: Out-of-print Traveller Stuff<BR>
Re: Recovering disabled grav vehicles<BR>
Those unreliable grav vehicles<BR>
Re: SEC : Unclassified - Re: States in the Imperium<BR>
Re: Out-of-print Traveller Stuff<BR>
Re: Marc Millers T5 Webpage<BR>
Re: Ringworld (was  Arts and Culture in and around 3I)<BR>
For the Cause<BR>
Re: SEC : Unclassified - Re: States in the Imperium<BR>
<BR>
----------------------------------------------------------------------<BR>
<BR>
Date: Fri, 12 Nov 1999 21:59:17 -0600<BR>
From: Black ICE <wombat@premier.net><BR>
Subject: Other THUDDD 11 Suggestions?<BR>
<BR>
I've posted my suggestion for THUDDD 11 (a TL-15 1000-5000 dton commerce<BR>
raider) to both the ISBA2 list and the TML.  Does anyone else have a<BR>
suggestion for THUDDD 11?<BR>
<BR>
- -- <BR>
AuricTech Shipyards Journeyman Gearhead<BR>
"Gold-Plated [tm] solutions for copper-plated problems!" (r)<BR>
http://www.geocities.com/Area51/Shadowlands/9776<BR>
<BR>
------------------------------<BR>
<BR>
Date: Fri, 12 Nov 1999 21:50:44 -0700<BR>
From: "Legate Legion" <legate@futureone.com><BR>
Subject: Re: Other THUDDD 11 Suggestions?<BR>
<BR>
From: Black ICE <wombat@premier.net><BR>
Subject: Other THUDDD 11 Suggestions?<BR>
<BR>
<BR>
>I've posted my suggestion for THUDDD 11 (a TL-15 1000-5000 dton commerce<BR>
>raider) to both the ISBA2 list and the TML.  Does anyone else have a<BR>
>suggestion for THUDDD 11?<BR>
<BR>
<BR>
    How about a 50,000 dton cruiser?<BR>
    It should be able to perform three basic missions:<BR>
        1. Ship of the Line.<BR>
        2. Carrier.<BR>
        3. Troop Transport.<BR>
    Sorta a multi-mission ship.<BR>
<BR>
Legate Legion<BR>
ICQ # 8973001<BR>
legate@futureone.com<BR>
<BR>
"A man may fight for many things; his country, his principles, his friends,<BR>
the glistening tear on the cheek of a golden child. But personally, I'd<BR>
mudwrestle my own mother for a ton of cash, an amusing clock, and a stack of<BR>
French porn." - Edmund Blackadder<BR>
<BR>
"I am a Ranger. We live for the One, we die for the One. We go to the dark<BR>
places where no one else dares venture! We stand on the bridge and no one<BR>
passes. Entil'zha Veni!"<BR>
<BR>
Rome did not create a great empire by having meetings, they did it by<BR>
killing all those who opposed them<BR>
<BR>
------------------------------<BR>
<BR>
Date: Sat, 13 Nov 1999 00:48:11 -0500<BR>
From: Mark Urbin <eclipse@ultranet.com><BR>
Subject: Re: Pacifist groups in the 3I<BR>
<BR>
Robert Prior <robert_prior@sympatico.ca> types:<BR>
 >>Not being a pacifist myself (ha! right!) I can only say that it seems<BR>
 >>really strange to me.  I would think that pacifists aren't supposed to<BR>
 >>kill, and that that would include themselves.  This kind of supports my<BR>
 >>theory that the sort of pacifist who will allow anything to be done to<BR>
 >>them or their loved ones rather than fight has a secret death wish.<BR>
 >>Kiri<BR>
 >Depends on the pacifist. Some believe that _any_ violence is wrong. Others<BR>
 >believe that you have th right to commit violence on yourself, but not on<BR>
 >anyone else. Like with most believes, pacifism comes in many flavours.<BR>
<BR>
   Yup, for example, American Victim Disarmament activist Josh Sugarman is <BR>
a devout religious pacifist who believes that the act of defending one's <BR>
self is as great a sin as the violence committed by the attacker.<BR>
   He's practical enough to know that he can't violent criminals from <BR>
attacking innocent people, so he's doing his best to make sure that their <BR>
victims will be free of the sin of self-defense...<BR>
<BR>
ob-trav: Apply this twisted logic to make aliens appear really alien.<BR>
<BR>
- ---------------------------------------------------------------------------<BR>
eclipse@ultranet.com -- These opinions are mine, no one else wants `em.<BR>
It was a typical net.exercise -- a screaming mob pounding on a greasy spot<BR>
on the pavement, where used to lie the carcass of a dead horse.<BR>
                  http://www.ultranet.com/~eclipse/<BR>
- ---------------------------------------------------------------------------<BR>
<BR>
------------------------------<BR>
<BR>
Date: Sat, 13 Nov 1999 14:55:15 -0800<BR>
From: "Antony Farrell" <Skaran@bigpond.com><BR>
Subject: RE: The Republic Question<BR>
<BR>
> -----Original Message-----<BR>
> From: owner-traveller@lists.imagiconline.com<BR>
> [mailto:owner-traveller@lists.imagiconline.com]On Behalf Of Michel<BR>
> Vaillancourt<BR>
> Sent: Friday, 12 November 1999 9:42 AM<BR>
> To: traveller@lists.imagiconline.com<BR>
> Subject: Re: The Republic Question<BR>
><BR>
><BR>
> At 09:27 AM 11/12/1999 -0800, you wrote:<BR>
> >>I don't think canon addresses the issue, but I've<BR>
> >>always assumed that once you've joined the Imperium,<BR>
> >>you can't leave -- and once the Imperium decides it<BR>
> >>wants you, all you can do is cut the best deal you<BR>
> >>can.<BR>
> ><BR>
> >How about states can join or leave the Imperium by majority vote of<BR>
> >citizens of the polity in question? That is, by a majority of the<BR>
> >citizens of the separate state to join, and by a majority of the<BR>
> >citizens of the *entire Imperium* to leave.<BR>
> ><BR>
><BR>
>         Sorry, that's rediculous.  You can't hardly get 1100<BR>
> people to vote<BR>
> a majority on anything, let alone 11000 *worlds*.  It sounds like a good<BR>
> example of the Red Tape Monstrousity.<BR>
><BR>
>         --Michel<BR>
It may be ridiculous, but that is what is required for an Australian state<BR>
to secede from the commonwealth. Two thirds majority in the state is<BR>
required to pass, and two thirds of the states must agree.<BR>
<BR>
Incidently in Western Australia the secession referendum was held three<BR>
times. It was passed the first time it came up in Western Australia, and<BR>
voted down on the two subsequent occurances.<BR>
<BR>
How was the original vote dealt with by the Commonwealth? It was ignored.<BR>
Antony Farrell<BR>
<BR>
------------------------------<BR>
<BR>
Date: Sat, 13 Nov 1999 03:38:35 -0500<BR>
From: "Chris Seamans" <semo@pil.net><BR>
Subject: Re: Pacifist groups in the 3I<BR>
<BR>
From: Kiri Aradia Morgan <tiamat@tsoft.com><BR>
<BR>
<BR>
>But none of these people, nor the bushi, would choose suicide if there<BR>
>were not a good reason to die, if something wouldn't be accomplished by<BR>
>it.<BR>
<BR>
<BR>
I thought that what was at issue here was public suicide for the purpose of<BR>
protest by pacifists, as brought up by Carlos in several posts. In the<BR>
original post, there *were* "good reasons" for the life fighters to die (one<BR>
of the examples that was given was a war started by a corporation, if I<BR>
remember correctly).<BR>
<BR>
<personal anecdote snipped><BR>
<BR>
>I've no problem with saying that willingness to commit suicide in an Asian<BR>
>society could be linked with pacifism; it just doesn't seem to be very<BR>
>pacifistic to me, especially since seppuku and setting oneself on fire are<BR>
>extremely violent deaths.<BR>
<BR>
<BR>
My point was simply that pacifism, as generally defined (which is an<BR>
opposition to war or violence as a means of settling disputes) does not rule<BR>
out suicide, for protest or other reasons. This is especially true in the<BR>
case of Carlos's original post. The pacifist group was made up of folks who<BR>
believed that a person could kill themself, but not anybody else. I don't<BR>
see this as different from pacifists who believe in euthanasia in the real<BR>
world, for example.<BR>
<BR>
>I am not a political idealist of any sort, and hence I don't understand<BR>
>why one's own life is not sacred if all lives are sacred (though I am<BR>
>Japanese-identified enough to understand how suicide can be a sacred act--<BR>
>the ultimate protest and yes, grand theatre too-- ritual is theatre,<BR>
>theatre is ritual-- I just don't think killing is always wrong, and if I<BR>
>did, I would think it was wrong to kill yourself too.)  It's because I<BR>
>think my life is sacred that I will defend it, if I need to.<BR>
<BR>
<BR>
Such a culture doesn't have to be asian in flavor, really. A culture that is<BR>
strongly individualistic could develop to such a point. I'm actually<BR>
surprised that there aren't more folks who are pacifistic / right-to-suicide<BR>
types in America.<BR>
<BR>
------------------------------<BR>
<BR>
Date: Fri, 12 Nov 1999 20:44:53 +1100<BR>
From: "David Healey" <David.Healey@dcb.defence.gov.au><BR>
Subject: SEC : Unclassified - Re: States in the Imperium<BR>
<BR>
From: Glenn Goffin <gmgoffin@yahoo.com><BR>
Subject: Re: States in the Imperium <BR>
<BR>
>Trust me, you wouldn't lose them all.. we threw out <BR>
>the monarchy over two-hundred years ago, and we're <BR>
>still obsessed witht he Royal family.  When we can't <BR>
>get them, we watch the closest American equivilant, <BR>
>the Kennedy caln.<BR>
<BR>
Even then, we're being ferociously anti-English --<BR>
having elevated an _Irish_ family to royal status.<BR>
<BR>
On that note, at what point do the PC's (and, indeed, the public at large) consider themselves Imperial citizens as opposed to their cultural/racial heritage ?  That is, in this country, it takes something like an average of five to six generations, apparently, before an immigrant family considers itself to be 'Australian'.  I'm wondering how long it takes before cultural/racial loyalties are no longer considered relevant or pertinent by the populace ?<BR>
<BR>
Dave<BR>
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                             !<BR>
                                                                                                                                   <BR>
<BR>
------------------------------<BR>
<BR>
Date: Sun, 14 Nov 1999 00:26:57 +1300<BR>
From: "Andrew Moffatt-Vallance" <a.vallance@netaccess.co.nz><BR>
Subject: Re: Pacifist groups in the 3I<BR>
<BR>
Date sent:      	Sat, 13 Nov 1999 00:48:11 -0500<BR>
From:           	Mark Urbin <eclipse@ultranet.com><BR>
<BR>
> Robert Prior <robert_prior@sympatico.ca> types:<BR>
<BR>
>>Depends on the pacifist. Some believe that _any_ violence is wrong. Others<BR>
>>believe that you have th right to commit violence on yourself, but not on<BR>
>>anyone else. Like with most believes, pacifism comes in many flavours.<BR>
<BR>
> Yup, for example, American Victim Disarmament activist Josh Sugarman is <BR>
> a devout religious pacifist who believes that the act of defending one's <BR>
> self is as great a sin as the violence committed by the attacker.<BR>
<BR>
> He's practical enough to know that he can't violent criminals from <BR>
> attacking innocent people, so he's doing his best to make sure that their <BR>
> victims will be free of the sin of self-defense...<BR>
<BR>
> ob-trav: Apply this twisted logic to make aliens appear really alien.<BR>
<BR>
Okay, now as one of those pacifists who has come to a place where I<BR>
believe that all violence (even in self-defence) is ethically wrong, I would<BR>
like to suggest that that last statement could have been rephrased a<BR>
little :*><BR>
<BR>
However, just because a person will not use violence does not mean that<BR>
they will stand by and let an innocent be harmed while doing nothing. On<BR>
the one occassion where it was an issue for me, I choose to place myself<BR>
in a position where the intended victim could not be harmed without first<BR>
removing me. I'm quite good at not getting hit and by the time I had been<BR>
removed, the intended victim had been able to escape.<BR>
<BR>
<BR>
Andrew etc<BR>
Homepage http://users.netaccess.co.nz/amv/<BR>
Traveller http://www.downport.com/amv/<BR>
 "What do you expect from a species who's females are<BR>
 always in heat" Ko of the Ilui clan on Humans and honour<BR>
<BR>
------------------------------<BR>
<BR>
Date: Sat, 13 Nov 1999 04:23:12<BR>
From: "Douglas E. Berry" <gridlore@pop.mindspring.com><BR>
Subject: Re: Tourism in the Marches<BR>
<BR>
At 02:57 PM 11/12/1999 -0800, you wrote:<BR>
<BR>
>> IMTU, magnetic sail racing arounf Regina's gas giant is a very popular<BR>
>> sport, which draws touristr from around the region.<BR>
><BR>
>My big problem with the various forms of space racing as spectator sports<BR>
>is that there is so little for the 'spectators' to actually see.  You can<BR>
>watch the contestants grouped at the start plane near some orbital<BR>
>station, then watch them all move away, jockeying for initial<BR>
>position...then the entire remainder of the race takes place out of visual<BR>
>range.  I suppose you could have excursion boats following the pack, but<BR>
>even there for any reasonable course length and dynamics it'd be tough to<BR>
>have more than one or two contestants simultaneously visible, and there<BR>
>would be little or nothing visibly happening in any case.<BR>
<BR>
It'd be like the Paris-Dakar Rally, or the Iditarod.  Everybody would<BR>
gather to admire the racers at the start, watch them leave in a staggered<BR>
start, then follow the event from a comfortable chair in a bar.<BR>
<BR>
After all, people will stand in pouring rain for hours to see the Tour<BR>
D'France racers shoot by in less than ten minutes.<BR>
<BR>
- -- <BR>
<BR>
Douglas E. Berry       gridlore@mindspring.com<BR>
http://gridlore.home.mindspring.com/index.html<BR>
<BR>
------------------------------<BR>
<BR>
Date: Sat, 13 Nov 1999 09:09:02 -0500<BR>
From: Jeff Zeitlin <jzeitlin@cyburban.com><BR>
Subject: PING Rob Prior<BR>
<BR>
Rob, if you're reading this, email me privately (I need your<BR>
current address).  If you're not, someone who has a current<BR>
address should tell you to write me.<BR>
- --<BR>
Jeff Zeitlin<BR>
jzeitlin@cyburban.com<BR>
<BR>
------------------------------<BR>
<BR>
Date: Fri, 12 Nov 1999 22:51:07 -0500<BR>
From: Robert Prior <robert_prior@sympatico.ca><BR>
Subject: Re: Out-of-print Traveller Stuff<BR>
<BR>
>> Are you worried about canon law?<BR>
>> Do you prefer to run with the herd?<BR>
>> Are you missing critical out-of-print Traveller materials?<BR>
>><BR>
>> Looks like it's as good a time as any to suggest that some of<BR>
>> us could go on a Xerox-happy copying spree and distribute<BR>
>> hard-to-find material for free to folks on the TML who aren't<BR>
>> as fortunate.  If it falls under the Marc Miller "authorized copy"<BR>
>> rule, then it's a candidate.  There's really no reason folks on<BR>
>> the TML should be hobbled by lack of materials, after all...<BR>
><BR>
>I 'm willing to do this for rare materiel such as some FASA stuff,<BR>
>Marischal,  and Paranoia Press things.<BR>
<BR>
AFAIK, none of the non-GDW material is covered by Marc's rule, as he<BR>
doesn't hold the copyright.<BR>
<BR>
The last owner of the FASA material was, I believe, the owner of Seeker. No<BR>
idea how to contact him, though.  While FASA kindly gave me permission to<BR>
make copies, Seeker revoked that permission when they bought the copyright.<BR>
<BR>
Roger Sanger, of course, owns _most_ of the DGP material, except for the<BR>
bits he hasn't paid for yet; these are still the property of their authors,<BR>
who would have to be contacted individually. I would, for example, not like<BR>
to see people copying any of the material that I wrote for DGP, as that<BR>
would interfere with my attempts to sell a GT version to Pyramid.<BR>
<BR>
------------------------------<BR>
<BR>
Date: Sat, 13 Nov 1999 10:52:32 -0600<BR>
From: Richard Wilson <rtwilson@rollanet.org><BR>
Subject: RE: The Republic Question<BR>
<BR>
At 02:55 PM 11/13/99 -0800, you wrote:<BR>
><BR>
><BR>
>> -----Original Message-----<BR>
>> From: owner-traveller@lists.imagiconline.com<BR>
>> [mailto:owner-traveller@lists.imagiconline.com]On Behalf Of Michel<BR>
>> Vaillancourt<BR>
>> Sent: Friday, 12 November 1999 9:42 AM<BR>
>> To: traveller@lists.imagiconline.com<BR>
>> Subject: Re: The Republic Question<BR>
>><BR>
>><BR>
>> At 09:27 AM 11/12/1999 -0800, you wrote:<BR>
>> >>I don't think canon addresses the issue, but I've<BR>
>> >>always assumed that once you've joined the Imperium,<BR>
>> >>you can't leave -- and once the Imperium decides it<BR>
>> >>wants you, all you can do is cut the best deal you<BR>
>> >>can.<BR>
>> ><BR>
>> >How about states can join or leave the Imperium by majority vote of<BR>
>> >citizens of the polity in question? That is, by a majority of the<BR>
>> >citizens of the separate state to join, and by a majority of the<BR>
>> >citizens of the *entire Imperium* to leave.<BR>
>> ><BR>
>><BR>
>>         Sorry, that's rediculous.  You can't hardly get 1100<BR>
>> people to vote<BR>
>> a majority on anything, let alone 11000 *worlds*.  It sounds like a good<BR>
>> example of the Red Tape Monstrousity.<BR>
>><BR>
>>         --Michel<BR>
>It may be ridiculous, but that is what is required for an Australian state<BR>
>to secede from the commonwealth. Two thirds majority in the state is<BR>
>required to pass, and two thirds of the states must agree.<BR>
><BR>
>Incidently in Western Australia the secession referendum was held three<BR>
>times. It was passed the first time it came up in Western Australia, and<BR>
>voted down on the two subsequent occurances.<BR>
><BR>
>How was the original vote dealt with by the Commonwealth? It was ignored.<BR>
>Antony Farrell<BR>
><BR>
<BR>
Didn't the same thing happen in Canada around 1946-1947? I think I recall<BR>
that Newfoundland or Nova Scotia had a referendum on leaving Canada which<BR>
was ignored.<BR>
<BR>
Richard Wilson<BR>
<BR>
------------------------------<BR>
<BR>
Date: Sat, 13 Nov 1999 09:54:41 -0800<BR>
From: "Shawn Campbell" <shawn@electricstitch.com><BR>
Subject: Re: Out-of-print Traveller Stuff<BR>
<BR>
Wouldn't the release of the Collector's Edition Traveller books make the CT<BR>
books no longer "Out-of-print"<BR>
<BR>
Shawn Campbell<BR>
shawn@electricstitch.com<BR>
<BR>
<BR>
At 10:31 AM 11/12/99 -0600, Rob wrote:<BR>
>Are you worried about canon law?<BR>
>Do you prefer to run with the herd?<BR>
>Are you missing critical out-of-print Traveller materials?<BR>
><BR>
>Looks like it's as good a time as any to suggest that some of<BR>
>us could go on a Xerox-happy copying spree and distribute<BR>
>hard-to-find material for free to folks on the TML who aren't<BR>
>as fortunate.  If it falls under the Marc Miller "authorized copy"<BR>
>rule, then it's a candidate.  There's really no reason folks on<BR>
>the TML should be hobbled by lack of materials, after all...<BR>
<BR>
------------------------------<BR>
<BR>
Date: Sat, 13 Nov 1999 10:46:30 PST<BR>
From: "Brandon Cope" <copeab@hotmail.com><BR>
Subject: Re: Recovering disabled grav vehicles<BR>
<BR>
>From: Thom Jones-Low <tjoneslo@together.net><BR>
>	Back to your original post, In the CT/MT sense there is only one "Grav" <BR>
>module (as opposed to Contragrav and thrusters). Loosing that means no more <BR>
>flying, and usually crashing. In this circumstance either the Grav module <BR>
>can be repaired and the vehicle flies itself >out or it too badly damaged <BR>
>and need to be lifted.<BR>
<BR>
I was trying to keep the discussion as general as possible but ...<BR>
<BR>
Specifically, I'm talking about GT, where thrusters and CG are different <BR>
pieces of equipment.<BR>
<BR>
>	In combat, the third possibility is a crew kill, where the vehicle is<BR>
>largely undamaged but the crew has been killed. Recovery requires only<BR>
>replacing the crew.<BR>
>	Your second option, attaching the Grav pods to a partly or fully<BR>
>disabled grav vehicle seems like it won't work. If I were to design a<BR>
>grav vehicle, particularly a combat vehicle, the Grav modules are the<BR>
>weak point (like the tracks on a tank) and I would make sure they were<BR>
>well protected. Anything capable of damaging the Grav module would<BR>
>probably also have done significant damage to the remainder of the<BR>
>vehicle. While you could build the vehicle with thrust attachment<BR>
>points, usually you would either use the (replaced) grav modules or have<BR>
>a wrap around lift vehicle.<BR>
<BR>
Actually, the crew compartment would be the weak point ...<BR>
<BR>
I assume that CG units are under armor and protected like everything else. <BR>
The attachment points for emergency CG modules would be external. Not that <BR>
such units would provide lift only; unless the thrusters on the disabled <BR>
vehicle still worked, it would still have to be towed or carried (preferably <BR>
towed, since it doesn't require a specialized recovery vehicle).<BR>
<BR>
>	This may easily degenerate into the "Landing unstreamlined ships" flame<BR>
>war again, which I don't want.<BR>
><BR>
<BR>
This really doesn't have anything to do with streamlining.<BR>
<BR>
A generous and sadistic GM,<BR>
<BR>
Brandon Cope<BR>
<BR>
______________________________________________________<BR>
Get Your Private, Free Email at http://www.hotmail.com<BR>
<BR>
------------------------------<BR>
<BR>
Date: Sat, 13 Nov 1999 10:54:26 PST<BR>
From: "Brandon Cope" <copeab@hotmail.com><BR>
Subject: Those unreliable grav vehicles<BR>
<BR>
After doing some research, it seems apparent that you can end up with quite <BR>
a few grav vehicles being disabled without ever being hit by the enemy:<BR>
<BR>
Given the poor HT (8-9) and short maintenance intervals of heavy<BR>
grav vehicles, in actual war many are likely to suffer breakdowns,<BR>
as vehicles are kept in the field far longer than is safe. Ironically,<BR>
very heavy vehicles are more likely to be pushed too far than their<BR>
more robust bretheren.<BR>
<BR>
(I also assume that an average military mechanic has skill 12-14,<BR>
which isn't unreasonable -- unless your head mechanic is Scottish,<BR>
you can't afford to miss more than one or two trips to the garage).<BR>
<BR>
Here are some relevant numbers (using the vehicles from Star Mercs):<BR>
<BR>
                                   Main.<BR>
Vehicle                  HT        Interval<BR>
TL 9,<BR>
Utility Grav Sled        12        82 hours<BR>
<BR>
TL 10,<BR>
Light Grav Tank           9        10 hours<BR>
Medium Grav Tank          8         7 hours<BR>
Heavy Grav Tank           8         5.5 hours<BR>
Grav APC                 12        21.5 hours<BR>
Air/Space Defense        10         7.2 hours<BR>
<BR>
TL 12,<BR>
Astrin APC                8        20.5 hours<BR>
Meson Sled               12         7.6 hours<BR>
Intrepid Tank             8         5 hours<BR>
<BR>
See Vehicles, 2/e or Compendium II for maintenance rules.<BR>
<BR>
(After looking over the stats for the meson sled and Intrepid grav<BR>
tank, it makes me wonder if "real" combat grav vehicles would be<BR>
more like the sled -- faster and stealthier*, rather than the<BR>
plodding dinosaur of the heavy grav tank).<BR>
<BR>
* -- radical emission cloaking covers radical sound supression<BR>
(actually  ), so this extraneous feature should be deleted on the<BR>
meson sled.<BR>
<BR>
A generous and sadistic GM,<BR>
<BR>
Brandon Cope<BR>
<BR>
______________________________________________________<BR>
Get Your Private, Free Email at http://www.hotmail.com<BR>
<BR>
------------------------------<BR>
<BR>
Date: Sat, 13 Nov 1999 14:44:25 -0500<BR>
From: "Chris Seamans" <semo@pil.net><BR>
Subject: Re: SEC : Unclassified - Re: States in the Imperium<BR>
<BR>
From: David Healey <David.Healey@dcb.defence.gov.au><BR>
<BR>
<BR>
>On that note, at what point do the PC's (and, indeed, the public at<BR>
>large) consider themselves Imperial citizens as opposed to their<BR>
>cultural/racial heritage ?  That is, in this country, it takes something<BR>
>like an average of five to six generations, apparently, before an<BR>
>immigrant family considers itself to be 'Australian'.  I'm wondering<BR>
>how long it takes before cultural/racial loyalties are no longer<BR>
>considered relevant or pertinent by the populace ?<BR>
<BR>
<BR>
This is something that I've been thinking about at great length in creating<BR>
the background for my "Petty States" Traveller Universe variant. Indeed,<BR>
it's been something of a stumbling block for me. The official Traveller<BR>
Universe is kind of odd in this respect, though. Implicitly, the progression<BR>
goes like this: "nationalism / globalism / interstellar statism". This is<BR>
never stated directly, it's just the impression that I get.<BR>
<BR>
My own take on the official Traveller Universe is that the global,<BR>
circum-stellar, subsector, sector and domain identifications are far<BR>
stronger for the average Imperial citizen than identification with the<BR>
Imperium is. I think that there will be a group of people who consider<BR>
themselves to be "Imperial Citizens" first and foremost, but there is no<BR>
doubt in my mind that they would be in the extreme minority.<BR>
<BR>
It also depends on how you view the Imperium. If you view it as actually<BR>
being feudal (as presented in canon), then it's safe to assume that the<BR>
*largest* community that Imperial citizens will identify with is most likely<BR>
the domain that they live in, or were born in. In my opinion, it's much more<BR>
likely that most people will identify themselves with their world, or a<BR>
larger community with an established history and culture. That's what the<BR>
social structure looks like under feudalism, indeed that's what feudalism<BR>
requires.<BR>
<BR>
On the other hand, if the Imperium is distinctly "post-Enlightenment" in<BR>
general structure (also as portrayed in canon), then it becomes a bit more<BR>
difficult. If I were to play in the Official Traveller Universe, I would<BR>
imagine the Imperium akin to France during the reign of Napoleon, stuck<BR>
somewhere between the local identification that prevailed in feudal and<BR>
aristocratic society and the national identification that would come to<BR>
prevail eventually.<BR>
<BR>
Keep in mind that a concept such as "nationalism"[1] - or in the case of the<BR>
Imperium, maybe it could be called hypernationalism - is not a "given". It<BR>
is something that has to evolve, or that has to be deliberately created.<BR>
There was a time, for example, that the concept of a united France, a united<BR>
Germany or a United Kingdom (and so on) in the sense that they exist today,<BR>
were utterly unthinkable. Even in the United States (which was *born*, in<BR>
theory, as unified) identification on the national level was slow in coming.<BR>
<BR>
[1] Please note that I'm using the term loosely here. When I say<BR>
"nationalism" I also mean the concept that is now known as "racialism", in<BR>
which identity is drawn heavily from a shared history, culture and tradition<BR>
but distinctions are drawn based on gross morphology: hair color and<BR>
texture, skin color, variations in body and facial structure. The growth of<BR>
racialism and nationalism are linked to the point that it would take<BR>
entirely too long to disentangle the two from each other, and it would be<BR>
utterly useless.<BR>
<BR>
------------------------------<BR>
<BR>
Date: Sat, 13 Nov 1999 15:03:45 -0500<BR>
From: "Jory Earl" <j-man@iname.com><BR>
Subject: Re: Out-of-print Traveller Stuff<BR>
<BR>
>Wouldn't the release of the Collector's Edition Traveller books make the CT<BR>
>books no longer "Out-of-print"<BR>
<BR>
That would be my take, and I would persuade anyone I knew to go out and buy<BR>
them, #1 because they are worth the money and #2, because Marc Miller has<BR>
been so lenient towards allowing copies of his work.  He has my unquestioned<BR>
100% support.<BR>
<BR>
<BR>
___________________________________________________________<BR>
 J-Man<BR>
 ICQ# 2843475<BR>
 New Hampshire - U.S.A.<BR>
 Email : j-man@iname.com<BR>
 Home Page : http://www.geocities.com/~jman037/<BR>
___________________________________________________________<BR>
<BR>
------------------------------<BR>
<BR>
Date: Sat, 13 Nov 1999 15:56:52 -0600<BR>
From: "Eris Reddoch" <eris@pcola.gulf.net><BR>
Subject: Re: Marc Millers T5 Webpage<BR>
<BR>
On 11/12/99 at 06:31 AM,  CardSharks@aol.com said:<BR>
<BR>
>In a message dated 11/10/99 3:23:29 PM Central Standard Time, <BR>
>mark@mpreston.demon.co.uk writes:<BR>
<BR>
><< The problem is a chunk of binary data  >><BR>
<BR>
>The page has been re-loaded (frankly, there's not much there yet);<BR>
>it's a  work on progress.<BR>
<BR>
Marc,<BR>
<BR>
I think it's looking good, and I hope you don't mind us doing a<BR>
little beta testing for you.<BR>
<BR>
I just looked at your site with both IE 4 and NS 4.04, here are my<BR>
comments about each of the pages.<BR>
<BR>
Home:  It appears that all the features of the Home page are<BR>
working now for both IE and NS.<BR>
<BR>
Site Index:  In IE, nothing displays except a failed graphic box, it<BR>
worked last weekend, so something has changed for the worse.  In NS<BR>
there is garbage at the top (the failed graphic, I suspect) followed<BR>
by the site map.  There is only a single column, and from the<BR>
source, I see you have a /table missing at the end of the left<BR>
column.<BR>
<BR>
FAQ:  Looks fine in IE.  In NS there is a missing /table at the end<BR>
of the left column again, causing it to not display.  This same<BR>
problem crops up in *all* the sub-FAQ pages, too.  Adding </table><BR>
on the line just before <!--RIGHT COLUMN--> will fix it. <BR>
<BR>
Links:  Fine in IE, but is missing that </table> again.  This is<BR>
obviously a difference between IE and NS.  IE obviously doesn't need<BR>
you to end one table before displaying another and NS does.  IE is<BR>
perfectly happy with inclusion of </table> though.<BR>
<BR>
News:  and Traveller:  Exactly the same as links.  You need to<BR>
include </table> after the left column.<BR>
<BR>
Like I said, I think it's looking good.  The graphic garbage<BR>
perplexes me, but the missing left column is easy enough to fix.<BR>
<BR>
Eris<BR>
- -- <BR>
- -----------------------------------------------------------<BR>
"Eris Reddoch" <eris@pcola.gulf.net>    using MR/2 ICE #245<BR>
- -----------------------------------------------------------<BR>
<BR>
------------------------------<BR>
<BR>
Date: Sat, 13 Nov 1999 17:11:31 -0600<BR>
From: "Eris Reddoch" <eris@pcola.gulf.net><BR>
Subject: Re: Ringworld (was  Arts and Culture in and around 3I)<BR>
<BR>
Speaking of ringworlds...<BR>
<BR>
As I understand it, ringworlds that circle a star would be unstable<BR>
and wouldn't last.  Is that right?<BR>
<BR>
How about a ringworld that doesn't circle a star?  Or more<BR>
accurately, a huge ring space station.<BR>
<BR>
Let's say we have a huge ring station (or mini-ringworld) that is<BR>
500,000 km in diameter and 20,000 km high rotating perpendicular to<BR>
it's orbit around a star.  The inner and outer rims of the tube<BR>
making up the interior of the ring are 100 km apart.  Inside this<BR>
tube you would have room for mountains, seas, and continents.<BR>
Several worlds worth as (3.1x10^10 km) is close to 60 earths.<BR>
<BR>
Inside the tube habitable conditions could be maintained.  The<BR>
atmosphere would be retained inside the tube by the walls and<BR>
circulated by heat.  Light and heat could be transmitted from the<BR>
side wall (facing the sun) to the "roof" and reflected down.  Move<BR>
the mirrors with solar powered moters, and you can simulate sun (and<BR>
moon if you want) travelling across the sky. giving your days,<BR>
seasons and years.  Radiators on the dark side keep the system in<BR>
heat equilibrum.  <BR>
<BR>
The dynamics of continent building is obviously a problem if the<BR>
system is meant to be self-maintaining.  I know it's verboten in<BR>
Traveller, but I envision nano-technology taking care of that.  How<BR>
I don't know. <g> <BR>
<BR>
IAC, something like this would be entirely "beyond known levels of<BR>
technology", but might be more doable (and survivable) for<BR>
"mysterious pre-cursor" races than true ringworlds.<BR>
<BR>
Am I totally off the beam with this idea?<BR>
<BR>
Eris<BR>
<BR>
- -- <BR>
- -----------------------------------------------------------<BR>
"Eris Reddoch" <eris@pcola.gulf.net>    using MR/2 ICE #245<BR>
- -----------------------------------------------------------<BR>
<BR>
------------------------------<BR>
<BR>
Date: Sun, 14 Nov 1999 01:17:43 +0000<BR>
From: SD Mooney <dom@cybergoths.u-net.com><BR>
Subject: For the Cause<BR>
<BR>
A while ago, I saw an article in Wired about a new SF film, and some <BR>
of the CGI seemed usable for mood setting in Traveller. I've just <BR>
tried to do some follow up on it but I'm drawing a blank - the film <BR>
is called 'For the Cause', directed by David March, and the <BR>
production company is Nu Image/Millennium. The only links I've found <BR>
are below - anyone had any better luck?<BR>
 <BR>
http://www.cainconnection.com/ftcpromo.htm<BR>
http://www.wired.com/wired/archive/7.10/douglas.html<BR>
<BR>
Cheers,<BR>
<BR>
Dom<BR>
- ----------Dom Mooney---dom@cybergoths.u-net.com------------<BR>
                        MiB - Marines in Battledress<BR>
    "Protecting the Imperium from the Scum of the Galaxy"<BR>
Rob Prior's Mac software @ http://www.bits.org.uk/ <BR>
<BR>
------------------------------<BR>
<BR>
Date: Sat, 13 Nov 1999 22:24:48 -0500 (EST)<BR>
From: Kenji Schwarz <schwarz@fas.harvard.edu><BR>
Subject: Re: SEC : Unclassified - Re: States in the Imperium<BR>
<BR>
On Sat, 13 Nov 1999, Chris Seamans wrote:<BR>
<BR>
> texture, skin color, variations in body and facial structure. The growth of<BR>
> racialism and nationalism are linked to the point that it would take<BR>
> entirely too long to disentangle the two from each other, and it would be<BR>
> utterly useless.<BR>
<BR>
!!!! Hey!  Whoah there!  That's my dissertation you're talking about!<BR>
<BR>
I wonder if I can get SJG to publish it as a GURPS supplement?<BR>
<BR>
Kenji<BR>
<BR>
------------------------------<BR>
<BR>
End of Traveller-digest V1999 #1344<BR>
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